So question: I started a map using an imported heightmap. I want the sea level to be 0.5 like usual, but it seems my heightmap is slightly off having sea level at 0.509 how can I just slightly adjust this either by lowering a thin layer or by normalizing with some weird settings?
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|Updated||20 days ago|
|Tags||2D, 3D, cartography, map, Mountains, Procedural Generation, terrain, terrain-generator, texture|
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Hey there! There are a few solutions. The easiest is probably to take the Leveller tool, set the Blend Mode to Divide, then set the Value to 1.018 - that should squash everything down so that everything at 0.509 becomes 0.5. Either that, or you can just adjust your gradient so that the ocean colours start slightly higher. If you're using water maps, you could also simply fill your water table slightly higher so the water appears in the right place.
I'm really interested. However, I would like to try a demo before I buy it.
Hey there. I don't have a demo set up, but you're more than welcome to join our Discord server and peruse the galleries and tutorial videos if you want to make a more informed decision about buying it. My Twitter feed is also full of screenshots. I've also built a benchmarking tool designed to test your PC if you'd like to know how well it would run.
Is there a tutorial?
Yes! I've recorded a 3 part beginners guide explaining the broad strokes. There are some other resources on the Discord server, but this is the most comprehensive:
Thanks by the way, you've reminded me that I need to post this series up on the main page!